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PROGRAMS

Kids Using Tablets

Preschool (Ages 3–4)

Pre-K (Ages 4–5)

Discovery Program (Ages 5–7)

Curiosity Starts Here.

Our Preschool Program creates a foundation for confident learning through play, exploration, movement, creativity, and hands-on discovery. At this age, children are naturally asking questions and making connections about everything around them. We build on that curiosity through age-appropriate experiences that introduce early literacy, mathematics, science, art, communication, and social-emotional development.

 

Children are encouraged to explore materials, make choices, communicate their ideas, work alongside others, and begin solving simple problems.

Learning Focus

  • Early literacy and language

  • Foundational math concepts

  • Sensory and scientific exploration

  • Fine and gross motor development

  • Creativity and imaginative play

  • Communication and social-emotional development

  • Independence and classroom routines

The goal: Build curiosity, confidence, independence, and a positive relationship with learning.

Curiosity Becomes Capability.

 

Our Pre-K Program builds upon children's natural curiosity while preparing them for the increased independence and academic expectations ahead. Children begin engaging in more intentional STEAM investigations, collaborative projects, early design challenges, literacy and mathematical thinking, and real-world exploration.

Instead of simply asking children to remember information, educators encourage them to explain their thinking, make predictions, experiment, and try different approaches.

Learning Focus

  • Kindergarten readiness

  • Early reading and writing

  • Mathematical reasoning

  • Science and investigation

  • Engineering and design

  • Creative expression

  • Collaboration and communication

  • Problem-solving and critical thinking

The goal: Prepare children for kindergarten while protecting the curiosity and creativity that make them eager to learn.

Big Questions. Bigger Possibilities.

The Discovery Program is designed for children ready to take their thinking further. Learning becomes increasingly project-based, collaborative, and challenge-driven, giving children opportunities to investigate meaningful questions and apply what they're learning.

Children may step into real-world roles, investigate problems, design solutions, create prototypes, test their ideas, and communicate their discoveries. STEAM becomes increasingly integrated with literacy, mathematics, creativity, communication, and real-world experiences.

Learning Focus

  • Advanced STEAM exploration

  • Project-based learning

  • Design and engineering challenges

  • Critical thinking

  • Creative problem-solving

  • Research and investigation

  • Communication and presentation

  • Collaboration and leadership

The goal: Help children recognize that what they're learning can be used to create, solve, improve, and contribute.

DAILY SCHEDULE

Every day balances structured learning with exploration, movement, creativity, social connection, and child-led discovery.

A typical day may include:

Arrival & Exploration

Morning Connection

Learning Experience

Outdoor/Movement

Lunch

Rest/Quiet Learning

Project or STEAM Exploration

Centers & Creative Play

Reflection

Departure

Schedules vary by age group and may change based on children's needs, special projects, field experiences, and programming.

LEARNING GOALS

Across our programs, we intentionally support development in:

Communication & Literacy

expressing ideas, vocabulary, storytelling, early reading and writing.

Mathematical Thinking

numbers, patterns, measurement, spatial reasoning, logic, and problem-solving.

Scientific Discovery

observation, questioning, prediction, experimentation, and understanding the natural world.

Engineering & Design

planning, creating, building, testing, and improving ideas.

STEAM AT THE DOT

Children Playing Outdoors

STEAM Isn't an Activity. It's a Way of Thinking.

At The Dot Academy, STEAM isn't limited to a designated "science day" or occasional experiment.

Children learn to use science, technology, engineering, art, and mathematics as tools for exploration and problem-solving.

Importantly, every activity does not need to incorporate every STEAM discipline. One investigation may be heavily science-focused while another centers on engineering, mathematics, technology, or design.

The objective is meaningful depth—not forcing every subject into every experience.

Student-to-Teacher Ratios

Small Groups. Meaningful Connections.

The Dot Academy is intentionally designed around small-group learning and meaningful educator-child interaction.

Class sizes and staffing will meet all applicable licensing requirements, with final ratios determined by age group, classroom configuration, enrollment, and program needs.

Final ratios will be published before enrollment begins.

Image by Element5 Digital

Schedule a Tour

Desired Start Date
Month
Day
Year
Schedule a Tour
August 2026
SunMonTueWedThuFriSat
Week starting Sunday, August 9
Time zone: Coordinated Universal Time (UTC)Phone call
Saturday, Aug 15
10:00 AM - 11:00 AM
11:00 AM - 12:00 PM
12:00 PM - 1:00 PM
1:00 PM - 2:00 PM
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